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Overhauling a CAD Engine: Rebuilding Multileader Text Layout & Editor Mechanics
kulman Lab
kulman Lab
kulman Lab
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Jun 18
Overhauling a CAD Engine: Rebuilding Multileader Text Layout & Editor Mechanics
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webdev
#
typescript
#
graphics
#
cad
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3 min read
WebGPU: I Simulated 250,000 Particles Entirely on the GPU (in the Browser)
Devanshu Biswas
Devanshu Biswas
Devanshu Biswas
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Jun 17
WebGPU: I Simulated 250,000 Particles Entirely on the GPU (in the Browser)
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webgpu
#
javascript
#
webdev
#
graphics
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2 min read
Putting your live windows on an infinite canvas: the "park & swap" trick (C++ / WGC / D3D11)
Batuhan Demirbilek
Batuhan Demirbilek
Batuhan Demirbilek
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Jun 13
Putting your live windows on an infinite canvas: the "park & swap" trick (C++ / WGC / D3D11)
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showdev
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cpp
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windows
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graphics
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2 min read
Real-time relighting of Gaussian Splatting reflections on iPhone (Metal)
Daisuke Majima
Daisuke Majima
Daisuke Majima
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Jun 2
Real-time relighting of Gaussian Splatting reflections on iPhone (Metal)
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ios
#
metal
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graphics
#
3d
1
 reaction
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9 min read
Software Rendering Pipeline with Backface Culling
yubin yang
yubin yang
yubin yang
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May 31
Software Rendering Pipeline with Backface Culling
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python
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graphics
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4 min read
Blog2Video - The story behind it and the journey so far!
Arslan Shahid
Arslan Shahid
Arslan Shahid
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May 29
Blog2Video - The story behind it and the journey so far!
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ai
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graphics
#
aivideo
#
voiceagents
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3 min read
Learning DirectX 12 - Part 2 Initialization Theory
NoticeableSmeh
NoticeableSmeh
NoticeableSmeh
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May 24
Learning DirectX 12 - Part 2 Initialization Theory
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programming
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graphics
#
cpp
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gamedev
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9 min read
Procedurally generating marble dice textures with simplex noise
MatĂas Denda
MatĂas Denda
MatĂas Denda
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May 15
Procedurally generating marble dice textures with simplex noise
#
javascript
#
webgl
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graphics
#
tutorial
1
 reaction
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5 min read
Part 3: GEM Mechanism and Object Lifecycle
Richard Jewell
Richard Jewell
Richard Jewell
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Jun 2
Part 3: GEM Mechanism and Object Lifecycle
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linux
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graphics
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5 min read
Part 6: Hardware Engines & Contexts
Richard Jewell
Richard Jewell
Richard Jewell
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Jun 2
Part 6: Hardware Engines & Contexts
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linux
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graphics
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3 min read
Part 4: Breaking Boundaries: TTM and Discrete GPU Memory Management
Richard Jewell
Richard Jewell
Richard Jewell
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Jun 2
Part 4: Breaking Boundaries: TTM and Discrete GPU Memory Management
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linux
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graphics
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3 min read
10 Common Unity Rendering Issues (And How to Fix Them Like a Pro)
Magithar Sridhar
Magithar Sridhar
Magithar Sridhar
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Apr 24
10 Common Unity Rendering Issues (And How to Fix Them Like a Pro)
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unity3d
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gamedev
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tutorial
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graphics
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4 min read
I Put the Same Mandelbrot Kernel on the CPU and the GPU — and Watched float32 Crack
SEN LLC
SEN LLC
SEN LLC
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Apr 20
I Put the Same Mandelbrot Kernel on the CPU and the GPU — and Watched float32 Crack
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webgl
#
javascript
#
graphics
#
performance
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6 min read
Exploring Metal 4 Placement Sparse Buffers: Granularity Limits in 3D Textures
Tatsuya Ogawa
Tatsuya Ogawa
Tatsuya Ogawa
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Apr 19
Exploring Metal 4 Placement Sparse Buffers: Granularity Limits in 3D Textures
#
mobile
#
gpu
#
ios
#
graphics
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3 min read
Make a Mini Micro Kaleidoscope
JoeStrout
JoeStrout
JoeStrout
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Apr 29
Make a Mini Micro Kaleidoscope
#
miniscript
#
minimicro
#
programming
#
graphics
3
 reactions
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5 min read
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